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description: This page was last updated for version v1.2.0
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# Others

## Stop

> **stop**

* Stops the effect and resets player's effect

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## None

> **none**

* Does nothing

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## Return

> **return**

* When `return` is executed, further lines won't be executed

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## Break

> **break**

* When `break` is executed, further lines won't be executed at that stage of the loop for that tick handler, but the tick handler's loop will continue

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## Break Handler

> **break-handler**

* When `break-handler` is executed, further lines won't be executed and the loop for that tick handler will break
