Basic Usage
This page was last updated for version v1.4.1
Example Effect
Basics
key
display-name
Description
The name that shows up in-game for the effect. It could be any name, no need to use unique names.
Notes
If you don't give your effect a display name, it will automatically display the effect's key name.
You can select a display name from the translations file. Just put
%%
and type the key from theeffects
section. Example:
color-animation
Description
Determines the item color that will be used in GUI.
Supported Item Types:
Leather Armors
Tipped Arrows
Potions
Maps
Static Color
Use hex color codes for static color.
Color names like red, green, and blue are not supported.
Animated Color
Pick a color scheme from colors.yml.
Or use rainbow for rainbow colors.
permission
icon
Description
The item that shows up in the GUIs for the effect.
See Item Properties page for details.
Example
description
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