Basic Usage

This page was last updated for version v1.4.1

Example Effect

effects:
  rainbow-circle:
    display-name: "%rainbow-circle%"
    color-animation: "rainbow"
    permission: "%rainbow-effects%"
    description:
      - "..."
      - "..."
      - "..."
    icon:
      material: paper
      custom-model-data: 1

Basics

effects:
  key:
    display-name: "<STRING>" # optional
    color-animation: "<COLOR>" # optional
    name-color-animation: <BOOLEAN> # default=false
    permission: "<PERMISSION>" # optional
    icon: # optional
      material: "<MATERIAL>" # see below
    only-elytra: <BOOLEAN> # optional, default=false 
    description: # optional
      - ..
      - ..

key

Description

key is unique to effect, it won't show up in-game except for the /trparticles select command.

display-name

Description

The name that shows up in-game for the effect. It could be any name, no need to use unique names.

Notes

  • If you don't give your effect a display name, it will automatically display the effect's key name.

  • You can select a display name from the translations file. Just put %% and type the key from the effects section. Example:

color-animation

Description

Determines the item color that will be used in GUI.

Supported Item Types:

  • Leather Armors

  • Tipped Arrows

  • Potions

  • Maps

Static Color

  • Use hex color codes for static color.

  • Color names like red, green, and blue are not supported.

Animated Color

  • Pick a color scheme from colors.yml.

  • Or use rainbow for rainbow colors.

name-color-animation

Description

Gives the item name a color animation if enabled.

permission

Description

The permission needed for this effect.

Using Hardcoded Permission

Pulling Permission From config.yml

icon

Description

The item that shows up in the GUIs for the effect.

See Item Properties page for details.

Example

description

Description

The description message for the effect.

Pulling Descriptions From Translations

  • Putting the translation keys in %% will replace it with the translation for that translation key. Example:

only-elytra

Description

If this option is set to true, Effect will only work when player is equipped Elytra.

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