Sphere Particle
This page was last updated for version v1.2.2
Last updated
This page was last updated for version v1.2.2
Last updated
sphere [args]
It helps you to create a sphere of particles.
All the arguments in Single Particle also apply to this.
Keep in mind that sphere particle style calculations are heavier than other particle styles. This doesn't mean it will make lag spikes, but it is not that optimized well compared to other particle styles. We'll look into optimizing this style in the future. You don't have to worry about this, this is just a reminder. Additionally, sphere particle style isn't used in any effects for now.
particles
particle amount
particles=INTEGER
particles=32
50
*
*
radius
sphere radius
radius=<RANGE>
radius=0.75
, radius={r}
, radius={val={r};min={min};max={max}}
1
*
*
full
set to false for a half-sphere, or true for a complete sphere
full=<BOOLEAN>
full=false
true
*
*
reverse
set to true to reverse the direction of the shield (works only if full
is set to false)
reverse=<BOOLEAN>
reverse=true
false
*
*
tick-data
sets the color by each particle if enabled, or all the particles will be the same colored
tick-data=<BOOLEAN>
tick=true
false
*
tick