Sphere Particle

This page was last updated for version v1.2.2

Format

sphere [args]

Description

It helps you to create a sphere of particles.

All the arguments in Single Particle also apply to this.

Keep in mind that sphere particle style calculations are heavier than other particle styles. This doesn't mean it will make lag spikes, but it is not that optimized well compared to other particle styles. We'll look into optimizing this style in the future. You don't have to worry about this, this is just a reminder. Additionally, sphere particle style isn't used in any effects for now.

Arguments

Arg

particles

Description

particle amount

Format

particles=INTEGER

Example(s)

particles=32

Default Value

50

Exclusive

*

Required
Aliases

*

Arg

radius

Description

sphere radius

Format

radius=<RANGE>

Example(s)

radius=0.75, radius={r}, radius={val={r};min={min};max={max}}

Default Value

1

Exclusive

*

Required
Aliases

*

Arg

full

Description

set to false for a half-sphere, or true for a complete sphere

Format

full=<BOOLEAN>

Example(s)

full=false

Default Value

true

Exclusive

*

Required
Aliases

*

Arg

reverse

Description

set to true to reverse the direction of the shield (works only if full is set to false)

Format

reverse=<BOOLEAN>

Example(s)

reverse=true

Default Value

false

Exclusive

*

Required
Aliases

*

Arg

tick-data

Description

sets the color by each particle if enabled, or all the particles will be the same colored

Format

tick-data=<BOOLEAN>

Example(s)

tick=true

Default Value

false

Exclusive

*

Required
Aliases

tick

Last updated