Sphere Particle

This page was last updated for version v1.2.2

Format

sphere [args]

Description

It helps you to create a sphere of particles.

All the arguments in Single Particle also apply to this.

Keep in mind that sphere particle style calculations are heavier than other particle styles. This doesn't mean it will make lag spikes, but it is not that optimized well compared to other particle styles. We'll look into optimizing this style in the future. You don't have to worry about this, this is just a reminder. Additionally, sphere particle style isn't used in any effects for now.

Arguments

particles

particle amount

particles=INTEGER

particles=32

50

*

*

radius

sphere radius

radius=<RANGE>

radius=0.75, radius={r}, radius={val={r};min={min};max={max}}

1

*

*

full

set to false for a half-sphere, or true for a complete sphere

full=<BOOLEAN>

full=false

true

*

*

reverse

set to true to reverse the direction of the shield (works only if full is set to false)

reverse=<BOOLEAN>

reverse=true

false

*

*

tick-data

sets the color by each particle if enabled, or all the particles will be the same colored

tick-data=<BOOLEAN>

tick=true

false

*

tick

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