Events
This page was last updated for version v1.2.0
Description
You can create tick handler that only works when that event happens. For example, if you set the event value to ELYTRA
, it will only be working when player glides with elytra.
ELYTRA
MOVING
STANDING
SNEAKING
PROJECTILE
MOB_DAMAGE
MOB_KILL
PLAYER_DAMAGE
PLAYER_KILL
TAKE_DAMAGE
STATIC (Works only on static effects)
NONE (Works on every event, not an actual event)
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