Events

This page was last updated for version v1.2.0

Description

You can create tick handler that only works when that event happens. For example, if you set the event value to ELYTRA, it will only be working when player glides with elytra.

  • ELYTRA

  • MOVING

  • STANDING

  • SNEAKING

  • PROJECTILE

  • MOB_DAMAGE

  • MOB_KILL

  • PLAYER_DAMAGE

  • PLAYER_KILL

  • TAKE_DAMAGE

  • STATIC (Works only on static effects)

  • NONE (Works on every event, not an actual event)

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