> For the complete documentation index, see [llms.txt](https://treasurestore.gitbook.io/treasure-particles/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://treasurestore.gitbook.io/treasure-particles/effects/creating-effect/script-types/particle/spiral-effects/spiral-particle.md).

# Spiral Particle

## Format

`spiral [args]`

## Description

It helps you to create a spiral of particles.

All the arguments in [Single Particle](/treasure-particles/effects/creating-effect/script-types/particle/single-particle.md) also apply to this.

## Arguments

<table data-card-size="large" data-view="cards"><thead><tr><th>Arg</th><th>Description</th><th>Format</th><th>Example(s)</th><th>Default Value</th><th>Exclusive</th><th data-type="checkbox">Required</th><th>Aliases</th></tr></thead><tbody><tr><td>radius</td><td>spiral radius</td><td><code>radius=&#x3C;RANGE></code></td><td><code>radius=0.75</code>, <code>radius={r}</code>, <code>radius={val={r};min={min};max={max}}</code></td><td>1</td><td>*</td><td>false</td><td>*</td></tr><tr><td>steps</td><td>particle amount for full circle turn</td><td><code>steps=&#x3C;INTEGER></code></td><td><code>steps=120</code>, <code>steps={s}</code></td><td>120</td><td>*</td><td>false</td><td>*</td></tr><tr><td>vertical</td><td>spiral orientation</td><td><code>vertical=&#x3C;BOOLEAN></code></td><td><code>vertical=true</code></td><td>false</td><td>*</td><td>false</td><td>*</td></tr><tr><td>reverse</td><td>spiral direction</td><td><code>reverse=&#x3C;BOOLEAN></code></td><td><code>reverse=true</code></td><td>false</td><td>*</td><td>false</td><td>*</td></tr></tbody></table>

## Examples

1. `spiral [effect=redstone,radius=0.75,color={name=rainbow;speed=0.75}]`

> *Spiral of `redstone` particles, the radius will be 0.75, and rainbow colors will be used.*

2. `circle [effect=dust_color_transition,radius={radius},vertical=true,color={name=rainbow;duo=FFFFFF,speed=0.75}]`

> *Spiral of `dust_color_transition` particles, the radius will be determined by the `radius` variable, the oriantation will be vertical, rainbow colors will be used and they will be transit to white color.*&#x20;
