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  1. Effects

Static Effects

This page was last updated for version v1.4.1

Description

It is possible to create effects in your world that work continuously in a fixed position. For this, the effect must have a tick handler with a STATIC event. In effects run as static, only STATIC and NONE event tick handlers can operate.

Without at least one STATIC event tick handler, you cannot run the effect static.

Commands

Start a new static effect

/trp static start id effect

id Unique id for the static effect

effect Name of the effect

Stop a static effect

/trp static stop id

id Id of the static effect

Teleport to a static effect

/trp static tp id

id Id of the static effect

Teleport a static effect to your location

/trp static tphere id

id Id of the static effect

Change the effect of a static effect

/trp static update id effect

id Id of the static effect

effect Name of the new effect

Example Effect

effects:
  love-you:
    display-name: "%love-you%"
    permission: "%text-effects%"
    icon:
      material: oak_hanging_sign
    interval: 40
    on-tick:
      elytra:
        event: ELYTRA
        scripts:
          - text [effect=minecraft:heart,origin=feet,pos={y=-1},text="ILY",vertical=false,billboard=vertical,font="Arial Black",scale=0.25]
      static:
        event: STATIC
        scripts: # Only this script will be executed for static effects
          - text [effect=minecraft:heart,origin=feet,pos={y=-1},text="ILY",vertical=true,billboard=vertical,font="Arial Black",scale=0.25]

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Last updated 3 months ago