Static Effects

This page was last updated for version v1.4.1

Description

It is possible to create effects in your world that work continuously in a fixed position. For this, the effect must have a tick handler with a STATIC event. In effects run as static, only STATIC and NONE event tick handlers can operate.

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Commands

chevron-rightStart a new static effecthashtag

/trp static start id effect

id Unique id for the static effect

effect Name of the effect

chevron-rightStop a static effecthashtag

/trp static stop id

id Id of the static effect

chevron-rightTeleport to a static effecthashtag

/trp static tp id

id Id of the static effect

chevron-rightTeleport a static effect to your locationhashtag

/trp static tphere id

id Id of the static effect

chevron-rightChange the effect of a static effecthashtag

/trp static update id effect

id Id of the static effect

effect Name of the new effect

Example Effect

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