Single Particle

This page was last updated for version v1.2.0

Format

particle [args] or single [args]

Arguments

Arg

effect

Description
Format

effect=<PARTICLE>

Example(s)

effect=minecraft:dust

Default Value

*

Exclusive

*

Required
Aliases

particle

Arg

origin

Description

where the particle spawns from (you can multiply the origin by adding *)

Format

origin=<HEAD/FEET/WORLD>

Example(s)

origin=feet, origin=head*-1.25

Default Value

*

Exclusive

*

Required
Aliases

*

Arg

position

Description

particle location

Format

pos={x=...;y=...;z=...}

Example(s)

pos={x={x};y=2;z={z}}

Default Value

*

Exclusive

*

Required
Aliases

pos

Arg

offset

Description

particle offset

Format

offset={x=...;y=...;z=...}

Example(s)

offset={x={x};z={z}}

Default Value

*

Exclusive

*

Required
Aliases

*

Arg

directional

Description

rotates the effect to the player's direction

Format

directional=<BOOLEAN>

Example(s)

directional=true

Default Value

false

Exclusive

*

Required
Aliases

direction

Arg

billboard

Description

rotates the effect in given orientation by player's direction

Format

billboard=<HORIZONTAL/VERTICAL/BOTH>

Example(s)

billboard=vertical, billboard=both

Default Value

*

Exclusive

*

Required
Aliases

*

Arg

color-scheme

Description

color scheme name or hex color code

Format
Example(s)
Default Value

*

Exclusive

*

Required
Aliases

color

Arg

speed

Description

particle speed

Format

speed=<RANGE>

Example(s)

speed=2.5, speed={var}

Default Value

1

Exclusive

*

Required
Aliases

*

Arg

size

Description

particle size

Format

size=<RANGE>

Example(s)

size=1.5, size={val={var};min=0;max=2}

Default Value

1

Exclusive

dust_color_transition, redstone

Required
Aliases

*

Arg

amount

Description

particle amount

Format

amount=<INTEGER>

Example(s)

amount=10, amount={var}

Default Value

1

Exclusive

*

Required
Aliases

*

Arg

block

Description

block data - material: Material

Format

block={material=<MATERIAL>}

Example(s)

block={material=red_wool}

Default Value

Optional

Exclusive

block_crack, block_dust, block_marker, falling_dust

Required
Aliases

*

Arg

item

Description

item data - material: Material - data: Custom Model Data

Format

item={material=<MATERIAL>;data=<INTEGER>}

Example(s)

block={material=paper;data=1}

Default Value

*

Exclusive

item_crack

Required
Aliases

*

Arg

roll

Description

roll data

Format

roll=<FLOAT>

Example(s)

roll=0.1

Default Value

*

Exclusive

sculk_charge

Required
Aliases

*

Arg

delay

Description

delay data

Format

delay=<INTEGER>

Example(s)

delay=10

Default Value

*

Exclusive

shriek

Required
Aliases

*

Arg

long-distance

Description

particle render radius • 512 blocks when true • 32 blocks when false

Format

long-radius=<BOOLEAN>

Example(s)

long-radius=true

Default Value

false

Exclusive

*

Required
Aliases

long

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