Single Particle
This page was last updated for version v1.2.0
Format
particle [args]
or single [args]
Arguments
effect
particle name
effect=<PARTICLE>
effect=minecraft:dust
*
*
particle
origin
where the particle spawns from
(you can multiply the origin by adding *
)
origin=<HEAD/FEET/WORLD>
origin=feet
, origin=head*-1.25
*
*
*
position
particle location
pos={x=...;y=...;z=...}
pos={x={x};y=2;z={z}}
*
*
pos
offset
particle offset
offset={x=...;y=...;z=...}
offset={x={x};z={z}}
*
*
*
directional
rotates the effect to the player's direction
directional=<BOOLEAN>
directional=true
false
*
direction
billboard
rotates the effect in given orientation by player's direction
billboard=<HORIZONTAL/VERTICAL/BOTH>
billboard=vertical
, billboard=both
*
*
*
color-scheme
color scheme name or hex color code
see Color Format
see Color Format
*
*
color
speed
particle speed
speed=<RANGE>
speed=2.5
, speed={var}
1
*
*
size
particle size
size=<RANGE>
size=1.5
, size={val={var};min=0;max=2}
1
dust_color_transition
, redstone
*
amount
particle amount
amount=<INTEGER>
amount=10
, amount={var}
1
*
*
block
block data - material: Material
block={material=<MATERIAL>}
block={material=red_wool}
Optional
block_crack
, block_dust
, block_marker
, falling_dust
*
item
item data - material: Material - data: Custom Model Data
item={material=<MATERIAL>;data=<INTEGER>}
block={material=paper;data=1}
*
item_crack
*
roll
roll data
roll=<FLOAT>
roll=0.1
*
sculk_charge
*
delay
delay data
delay=<INTEGER>
delay=10
*
shriek
*
long-distance
particle render radius • 512 blocks when true • 32 blocks when false
long-radius=<BOOLEAN>
long-radius=true
false
*
long
Last updated