Single Particle

This page was last updated for version v1.2.0

Format

particle [args] or single [args]

Arguments

effect

effect=<PARTICLE>

effect=minecraft:dust

*

*

particle

origin

where the particle spawns from (you can multiply the origin by adding *)

origin=<HEAD/FEET/WORLD>

origin=feet, origin=head*-1.25

*

*

*

position

particle location

pos={x=...;y=...;z=...}

pos={x={x};y=2;z={z}}

*

*

pos

offset

particle offset

offset={x=...;y=...;z=...}

offset={x={x};z={z}}

*

*

*

directional

rotates the effect to the player's direction

directional=<BOOLEAN>

directional=true

false

*

direction

billboard

rotates the effect in given orientation by player's direction

billboard=<HORIZONTAL/VERTICAL/BOTH>

billboard=vertical, billboard=both

*

*

*

color-scheme

color scheme name or hex color code

*

*

color

speed

particle speed

speed=<RANGE>

speed=2.5, speed={var}

1

*

*

size

particle size

size=<RANGE>

size=1.5, size={val={var};min=0;max=2}

1

dust_color_transition, redstone

*

amount

particle amount

amount=<INTEGER>

amount=10, amount={var}

1

*

*

block

block data - material: Material

block={material=<MATERIAL>}

block={material=red_wool}

Optional

block_crack, block_dust, block_marker, falling_dust

*

item

item data - material: Material - data: Custom Model Data

item={material=<MATERIAL>;data=<INTEGER>}

block={material=paper;data=1}

*

item_crack

*

roll

roll data

roll=<FLOAT>

roll=0.1

*

sculk_charge

*

delay

delay data

delay=<INTEGER>

delay=10

*

shriek

*

long-distance

particle render radius • 512 blocks when true • 32 blocks when false

long-radius=<BOOLEAN>

long-radius=true

false

*

long

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